Voidborn 1.3 Update: ITEM UP (The biggest patch yet)
VoidBorn » Devlog
NEW SYSTEM: ITEMS!
Killing some enemies has a chance to drop items!
There are currently 4 rarities: Common, Guardians, Elholux and void!
Each item will be unique in its own way having diffrent modifiers.
The rarer an item is, the more modifiers it will have.
Hovering items will let you see the decoration for the rarity, and it will show you its modifiers.
The mods will scale with the level of the enemies that you kill!
Currently in the game there are up to 10 modifiers!
Good luck finding the best items!
BALANCE:
- Lighteater
Lighteater health reduced.
Lighteater speed reduced.
Lighteater health now scales less with levels.
Lighteater speed now scales with levels.
- Player
Starfire base damage increased from 1 to 10.
Increased mana given from starfire from 5 to 10.
GAMEPLAY:
- Starlight now has a 1 second cooldown that decreses with haste.
- Starlight's cast time now decreases with haste.
- There is a new button that lest you spawn the next wave when you're done setting up your items.
- Added DoT Duration stat. (Increases the duration of dots such as the one applied from starlight)
- Added Spell radius stat. (increases the area of effect of spells such as Starlight)
CAMERA:
- Removed camera delay follow.
- Use MOUSE WHEEL to ZOOM the camera in and out.
CODE:
- Code fully rewritten and cleaned up.
- New technology behind spells.
- New technology behind player stats.
- New technology behind animators for player, vfx, spells, enemies.
BUGFIXES:
- Fixed a bug that allowed the players to still transform while transforming.
- Fixed a bug that made the camera look slightly on the top of the players.
HOTFIXES:
-15/01/2024 : Health now correctly initializes at max hp, when the character dies, the game now correctly resets;
VoidBorn
Story driven ARPG in early development.
Status | In development |
Author | Tokubetsuna |
Genre | Adventure, Action, Role Playing |
Tags | 2D, arpg, Pixel Art, Singleplayer, void |