Welcome to the VoidBorn project!


Greetings, everyone!

Thank you immensely for showing interest in my game!

I'm an aspiring game designer, and crafting VoidBorn has been my lifelong dream. I'm fully dedicated to this project, handling everything from the artwork, coding, design, and storytelling.

VoidBorn is a narrative-driven ARPG that I'm developing solo.

At this stage, the game features basic WASD movement and the ability to transform using the 'R' key.

I plan to keep the community updated through regular "Patch Notes" detailing each addition and improvement.

Here's what's on the horizon (in the order of upcoming updates):

  • Introduction of a new spell, 'StarLight'
  • Meet the formidable AI-driven enemies known as Lighteaters!
  • Implementation of UI elements for energy and health status
  • Introduction of a scoring system
  • Enhanced map textures
  • Wave manager and additional enemy types
  • Inclusion of an item system
  • Dialog box system and the unveiling of the game's storyline
  • Implementation of a 'save' mechanism

I can't wait to hear your suggestions and feedback. Your inputmeans so much to me (teary eyes)  and is invaluable in shaping the future of VoidBorn!

Thank you for joining me on this exciting journey.

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