Voidborn 1.2 Update: New UI, New forest Tile-set, Wave System and more!


Greetings, adventurers!

The Voidborn universe is expanding with our latest 1.2 update, and I'm thrilled to unveil the latest features and fixes:

New Additions:

  • Refined "time" game system for a more immersive experience.
  • Enhanced UI for better tracking of energy, health, and wave progression.
  • Revamped wave system with dynamic difficulty - brace yourselves as the challenge intensifies with each spawn!
  • Bug fixes galore: Interactable UI, resolution scaling, and those pesky enemy collisions are now history.

Your feedback has been invaluable in shaping this journey, and I'm eager to hear your thoughts on the changes. Whether it's bug reports, thoughts on game balance, or questions about the game's future, your insights are crucial!

What's cooking in the Voidborn labs for patch 1.3:


  • New character animations for walking south.
  • Dynamic LightEater attack animations.
  • Exciting item and equipment systems to amplify your power.
  • A shiny inventory system to store your spoils.
  • Brace yourselves... Bosses are coming to the Voidborn realm!
  • new UI element showing dark matter stacks.
  • fix a bug that allows you to cast Astral form while in astral form with 100 energy.
  • fix a bug taht makes the camera off-centered thowards the positive Y axis.

Coming up next, each enemy will have their own loot table based on their difficulty level, promising more rewards for the daring.

Your adventure fuels the evolution of Voidborn. Share your thoughts and buckle up for the thrilling journey ahead!

(P.S. let me know what wave you managed to reach!)

Stay tuned for more cosmic updates!

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